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1. Collsion is BS - in Feedback/Requests [original thread]
Driving in Dust feels weird in general
- by Wondah Boah - at 2014.07.22 17:51:00
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2. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Deathonswift wrote: Wondah Boah wrote: Midnight Cardinal wrote: Ahhh, see I missed the 'Jet' part. Ok, though I think adding in another offensive air vehicle is going to make Dropship piloting (Which is what I do.) much less productive th...
- by Wondah Boah - at 2014.07.21 03:27:00
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3. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
wiseguy12 wrote: Holy Call of duty batman. New vehicles r ok The new missile variants need to be added back in Though. The jumpjets also good buff for assaults as an equipment with a 3 min. recharge time and assaults get a reduction to Recharge...
- by Wondah Boah - at 2014.07.21 01:50:00
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4. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Midnight Cardinal wrote: Ahhh, see I missed the 'Jet' part. Ok, though I think adding in another offensive air vehicle is going to make Dropship piloting (Which is what I do.) much less productive than it is. People would just run strikes, turn...
- by Wondah Boah - at 2014.07.21 01:45:00
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5. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
I feel like that just makes it a more offense intensive dropship, and I think it should differbas much as possible to cover a different style of gameplay. I think it should be a solo fighter type vehicle, armed with a primary HMG and a secondary...
- by Wondah Boah - at 2014.07.20 15:14:00
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6. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
The main point of the ATV would be speed, especially if it were a Minmatar vehicle. That being said, the only modules I can justify it using would be Boosts and Active Scanners. As far as armor/shields? Minimal, considering the driver is expose...
- by Wondah Boah - at 2014.07.19 22:47:00
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7. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
That would be the goal for both the hoverjet and the ATV, designed as speedy and deadly machines to deal with enemies.
- by Wondah Boah - at 2014.07.19 19:47:00
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8. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Its just a one man 4 wheeler, better at maneuvering than the LAV. I figured it would be useful when one wants to roll solo or get somewhere really fast. Other possiblilities could be to make it two man, with the rear rider able to fire their prima...
- by Wondah Boah - at 2014.07.19 00:03:00
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9. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
I can get behind those ideas, especially because spamming could be an issue
- by Wondah Boah - at 2014.07.17 13:14:00
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10. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
I thoroughly detest CoD, and I don't think predators are unique to the game, so I hope I'm in the clear there. As for an explanation, it's essentially a player guided missile. Good for AV and all around huge damage, bad because while you're dropp...
- by Wondah Boah - at 2014.07.17 04:26:00
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11. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Got one more: Melee weapon class For an array of melee weapons to be used by light and medium dropsuits
Nova Knives moved to this category, and new weapons added, such as the Plasma Machete and Garrotte.
New animations for melee,...
- by Wondah Boah - at 2014.07.16 14:38:00
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12. (REQUEST) basic pve - in Feedback/Requests [original thread]
TechMechMeds wrote: Larry Desmo wrote: we need a basic form of pve to make this game gain more active players and generate more aurm sales. The most basic form of pve possible, simple open interconnected districts populated with ai drones th...
- by Wondah Boah - at 2014.07.16 13:23:00
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13. Some ideas for more dynamic gameplay / choices for players in combat - in Feedback/Requests [original thread]
Hi all, I'm new to these forums so I dunno if it's taboo for my first post to be a mass suggestion like this, but so be it. I've played this game on and off since it first came out and I love it, but I always end up feeling like it doesn't quite ...
- by Wondah Boah - at 2014.07.16 01:41:00
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